Teaching and Learning via the Network
Interdisciplinary Teaching Network (ITeN) Project
in the STUDIO for Creative Inquiry at Carnegie Mellon University
Ancient Egypt Programme of the World Cultures Project
Project Number 08 - 1993
Lynn Holden
Project Director (Author and Designer)
Associate Dean of the College of Fine Arts
Research Fellow of the Studio for Creative Inquiry
Carnegie Mellon University
Pittsburgh, Pennsylvania
(412) 268-8862
Fax: (412) 268-2829
LH00@andrew.cmu.edu
Abstract
New multimedia technologies and computer systems now allow the
design and development of multidisciplinary learning environments
which can enhance knowledge exploration and retention for students
in classrooms, studios and libraries.
The Ancient Egypt Programme of the ITeN Project is developing new
interactive learning environments based on using interdisciplinary
knowledge sources, particularly visual creations and representations, to
provide integrated and unified educational experiences about
human culture, its meaning and evolution across time.
This program is a powerful learning application which presents a
broad range of in-depth materials organized in a flexible matrix,
which can be used both by students doing research and instructors
preparing presentations or doing research. There are also being
developed sample materials for electronic publishing, going
beyond what is possible with ordinary printed media or linear
video formats.
The Egypt Programme explores and addresses important pedagogical
issues and problems for interactive-multidisciplinary learning:
- Instructional system design for computer aided instruction.
- Linking structures in hypermedia systems.
- Instructional utilization of computer driven videodisc systems.
- Recontextualization of widely separated artifacts.
- Exploration of multisensory learning environments.
Objectives
The approaches being employed focus on interrelating elements
of knowledge sources from different media and disciplines which
are then related to universal themes common to most historic
cultures. Emphasis is on purpose and meaning of symbolic
creations as a reflection of traditional cultural aspirations.
Interactivity allows a variety of accesses to the knowledge
sources relative to the interests and perspectives of the user.
Pathways are presented which offer broad thematic sequences
across disciplines and media, as well as specific depth-sequences
within disciplines leading to specific study areas. Particular
subjects can also be accessed directly through a subject-theme
index.
Methods
The knowledge materials are organized in a HyperCard-like
environment (Spinnaker PLUS) which permits linking program
segments in many different ways.
The content relies on utilizing original materials, as much as
possible, to avoid copyright problems. These materials include;
slide and video images, graphics, text and audio sources related
to the most interesting and important people, places, ideas,
events and artifacts, with each study area directly related to
the others.
The program interface design reflects the ancient Egyptian
aesthetic, so that even though it is a computer environment,
orientation is towards the artworks being encountered.
System icons and object or text hyperlinks interrelate
materials from different disciplines.
Directions
The present state of the prototype program consists of a specific
group of related sample learning segments focusing on; Language,
Architecture (& History), Design, Science & Technology.
There is also a General Introductory VideoDisc Section offering
ten five-minute documentary style scripted video segments,
and a Reference Section with additional text-based materials.
Each major pathway offers an integrated mix of images and text
in depth-sequences of three-to-eight screens, presenting eight-
to-twelve study images and from ten to twenty-five minutes of
informational text.
The existing materials - about sixteen half-hour segments,
are only a sample to show the possibilities using off-the-shelf
technologies, whereas the complete program will contain all the
materials needed by students and teachers for an introductory
course on ancient Egyptian culture, but still fit on a CD-ROM
-like product.
Essential areas to be explored include;
- recontextualizing artifacts using computer reconstructed monuments.
- animating ancient reliefs and paintings.
- developing learning reinforcements components (agents and games)
- assessment and user testing.
- expanding notebook, disk-copy and printout capabilities.
The system components include:
Apple Macintosh Quadra 700 (8mb RAM) with 13in color monitor
LaserDisc Player with 13in monitor (Pioneer LDV-4200)
128mb rewritable optical storage disk
Video Spigot Card
Spinnaker PLUS Software Program
Adobe Photoshop Image Process Program
Adobe Premier Video Image Processing Program
Macromind Director Animation Studio Program
Quick-Time Video Program