Teaching and Learning via the Network
Teaching Chaotic Brains About the Fractal World
Project Number 23 - 1993
Tom Gentry
Professor, Cognitive Studies
California State University, Stanislaus
801 Monte Vista Ave.
Turlock CA. 95380
(209) 667-3137
Fax: (209) 667-3333
gentry@ceti.csustan.edu
Other Individuals And Organizations Associated With The Project
John Sarraille, Peter DiFalco, Julie Gorman
Tom Carter, Phil Moose, Mark Jolgen
Shelle Hay, Gary Morris, Gary Rutherford
Debbie Lillie & Teri Stueland, CSU Stanislaus;
Lucinda Smith, Mitchell School, Atwater CA
James Goodwin, Director, Multimedia Laboratory,
University of Aizu, Japan
Fred Abraham, President, Society for Chaos Theory in
Psychology and the Social & Life Sciences
Sally Goerner, Triangle Center for the Study of Complex Systems
Allan Combs, University of North Carolina, Asheville
and the subscribers to the Chaos Society listserver
chaopsyc@uvmvm.uvm.edu
Abstract
Cognitive neuroscience, computer science and nonlinear
mathematics, often called "Chaos science," provide a heady
mixture of new opportunities for teaching quantitative
methods throughout the educational curriculum. This
presentation provides an entry level understanding of the
current resources that can be used to integrate the
technology of computer networks with the mathematics
that is rapidly providing improved descriptions of complex
systems, especially those called "brains."
A key concept connecting the study of brains, computers
and fractal geometry is the notion of a "network." The
models of massively parallel distributed networks with
complex dynamic connectivity between the 'elements' is
applied to both the behavior of nervous systems and the
global Internet. The nonlinear spatial and temporal
activity in biological and telecommunications networks are
particularly suitable grist for the mills of Chaos science and
fractal geometry.
A virtual online laboratory for teaching and research is
evolving which includes faculty and students from different
disciplines, geographic regions and educational levels.
This combination of computers and programs, multimedia
technology and resources available on the Internet
provides the basis for a project dubbed the "Fractal
Factory" (Gentry, 1991, Sarraille & Gentry, in press).
The computation of fractal dimensions is a core curriculum
topic that has applications for many subject areas and
yields a new cognitive linkage between quantitative
thinking and real world problems. The development and
current status of the Fractal Factory will be described with
the objective of expanded collaboration on this project.
Participants will receive copies of a shareware program
called "fd3" which includes algorithms for the rapid
computation of the capacity, information and correlation
dimensions. Documentation for using "fd3" and other
Chaos science resources available on the Internet will be
provided.
References
Gentry, T. A. (1991). From Fechner to fractals. The
Psychology Teacher Network, 1:2, 5-11. Washington, D.C.:
The American Psychological Association.
Sarraille, J. J. & Gentry, T.A. (in press).
The Fractal Factory: A CMC virtual laboratory for instruction &
research. In Z. Berge & M. Collins (eds.) Computer
Mediated Communications And The Online Classroom, Vol. 1,
An Overview and Perspectives. Cresskill, NJ: Hampton Press.
Project Criteria
(5.1) Use of technologies that interoperate with the
National Science Foundation Network (NSFNET), the
global Internet, and the emerging National Research and
Education Network (NREN).
The fd3 algorithm and associated software have been
merged with the multimedia technologies of digital video
framegrabbers, laserdiscs and scanners to provide new
quantitative approaches to image analysis and databases.
Examples include how fractal geometry methods are
being applied in medical imagery, cognitive map
experiments, behaviors recorded on videotape, and time
series data derived from the social, biological, economic
and physical sciences. All of these features and functions
have involved use of the above networks.
(5.2) How library and other information resources and
services are used in the networked teaching and learning
process.
Usenet newsgroups, telnet library searches, anonymous ftp
archives, listservers and email are used on a regular basis
for the operations of the Fractal Factory. Data sets are
frequently moved around this computing cooperative to
obtain the expertise of participants at different sites.
(5.3) Collaborations involving different types of
institutions, organizations, and agencies.
One particularly exemplary application is the "The Fractal
Garden" project. A teacher at a nearby middle school has
developed an innovative strategy for teaching English as a
second language (ESL) using raised bed gardens and
"appropriate technology." She is working with the Fractal
Factory on a project that takes students from learning
English words for the plants to the fractal analysis of their
structures and the experimental composts upon which
they are grown. Root systems, aquifers and soils are
particularly good candidates for using estimates of the
fractal dimensions to do research on variables that alter
their structure. This example demonstrates that it is
possible to do some interesting science while young
children learn English, grow food they can use and port
video pictures of their garden to the Fractal Factory for
agronomy studies. The Fractal Garden project represents
an application where school, work, and play can have very
fractal boundaries.
(5.4) As a response to the contemporary economic
imperative to "do more with less" while providing an
"elegant" approach to networked teaching and learning.
This computing cooperative developed as a response to
the limited resources available to the participants who
originally coined the "Fractal Factory" concept. Faculty and
students at California State University, Stanislaus, the
University of Vermont and the University of North
Carolina, Asheville began sharing computing skills via the
Internet following a 1991 conference to inaugurate the
Society for Chaos Theory in Psychology and the Social &
Life Sciences. Current new expansions include the
Multimedia Laboratory at the University of Aizu in Japan
and support for the development of a "Challenger Center"
to be sited at Castle AFB in 1995.
(5.5) Degree of replicability and long-term viability.
The "Fractal Factory" concept is an open computing
cooperative that reflects the expanding dynamics of the
Internet. However, the focus on general purpose
computing methodologies (e.g. nonlinear systems and
fractal geometry), rather than a specific topic, should
assure the long-term viability of the project. In addition,
CSU, Stanislaus has a new B.A. degree program called
"Cognitive Studies" which includes courses on Chaos
science and nonlinear systems. Our Cognitive Studies
program is being developed for the distributed learning
environments made possible by multimedia computer
networks. We are currently offering regional distance
learning courses and plan to inaugurate international
course offerings in 1994.
Audio-visual requirements
Videotape projection or playback system (VHS/NTSC format)
A networked computer with LCD overhead projection would
be nice, but not essential.