Director of Research
National Institute for Technology in Liberal Education (NITLE)
The digital gaming renaissance has arrived at small colleges. In 2009, how are games actually being used in teaching, research, and libraries? This session will outline the intersection of gaming and the field of education, then describe exemplary cases of gaming in liberal arts colleges and universities. The role of the National Institute for Technology in Liberal Education in facilitating a multi-campus, national gaming and liberal education collaborative will be explored. Two taxonomies will be offered: one for types of campus implementation, and a second concerning types of games being deployed. The session concludes by looking ahead to 2010, extending this research forward to forecast continued trends and new possibilities.