CNI: Coalition for Networked Information

  • About CNI
    • Membership
    • CNI Collaborations
    • Staff
    • Steering Committee
    • CNI Awards
    • History
    • CNI News
  • Program Plan
    • Current Program Plan
    • Program Plan Archive
  • Topics
  • Events & Projects
    • Membership Meetings
    • Workshops & Projects
    • Other Events
    • Event Calendar
  • Resources
    • Publications by CNI Staff
    • Program Plan
    • Pre-Recorded Project Briefing Series
    • Videos & Podcasts
    • Follow CNI
    • Historical Resources
  • Contact Us

A Tangled Web: Structural Problems in Game Preservation

Home / Project Briefing Pages / CNI Fall 2011 Project Briefings / A Tangled Web: Structural Problems in Game Preservation

December 7, 2011

Jerome McDonough
Associate Professor
Graduate School of Library and Information Science
University of Illinois

The Preserving Virtual Worlds (PVW) project is an on-going investigation into the preservation of computer games and interactive fiction, being conducted by the University of Illinois, Rochester Institute of Technology, Stanford University and the University of Maryland.  With funding provided by the Library of Congress’s National Digital Information Infrastructure and Preservation Program (NDIIPP), the PVW project team conducted a socio-technical examination of how computer games differ from other digital objects with respect to preservation, and the extent to which existing digital preservation standards and technologies adequately support the long-term preservation of these complex artifacts.  A significant outcome of this research was the development of a Web Ontology Language (OWL) incorporating concepts from both the Open Archival Information System (OAIS) Reference Model and Functional Requirements for Bibliographic Records (FRBR), which can be employed with packaging standards such as Bagit, OAI-ORE and METS for the creation of Archival Information Packages for games.

The Preserving Virtual Worlds project has now entered a second phase with additional funding provided by the Institute of Museum and Library Services.  This second phase will focus on the identification of significant properties of computer games and attempt to develop a framework for determining appropriate preservation strategies based on a particular game’s significant properties.  This briefing will provide an overview of the research conducted to date, including a detailed description of the Preserving Virtual Worlds’ ontology, and discuss some preliminary findings from our research on games’ significant properties.

http://pvw.illinois.edu/pvw2/

Handout (PDF)

Share this:

  • Click to share on Facebook (Opens in new window)
  • Click to share on Twitter (Opens in new window)
  • Click to share on LinkedIn (Opens in new window)

Filed Under: CNI Fall 2011 Project Briefings, Digital Preservation, Metadata, Standards
Tagged With: CNI2011fall, Project Briefings & Plenary Sessions

Last updated:  Thursday, December 15th, 2011

 

Contact Us

21 Dupont Circle
Suite 800
Washington, DC, 20036
202.296.5098

Contact us
Copyright © 2023 CNI

  • Copyright Policy
  • Privacy Policy
  • Site map

Keeping up with CNI

CNI-ANNOUNCE is a low-volume electronic forum used for information about the activities and programs of CNI, and events and documents of interest to the CNI community.
Sign up

Follow CNI

  • View cni.org’s profile on Facebook
  • View cni_org’s profile on Twitter
  • LinkedIn
  • YouTube
  • Vimeo

A joint project