Colin Patrick Keenan
University Library Specialist
North Carolina State University
The Visualization Studio Development Kit (visSDK) for Unity Game Engine is a media development pipeline that increases accessibility of community creation within the North Carolina State University Libraries’ Visualization Studio, an only-of-its-kind, 360-degree immersive theater. The visSDK is designed to offer reverse-compatibility with existing Unity 3D and 2D projects, allow the incorporation of a wide variety of interaction schema and custom scripts; it also offers broad version and tool support for the Unity game engine’s Universal Render Pipeline. The toolkit includes an installable first-person camera, an in-editor emulator for remote development away from the theater, and support for developing 2D games on the theater’s screen. Customizable and publicly available for download, visSDK provides an extendable starting point for creating templates for immersive media spaces. With accompanying documentation and support, the kit is designed for novice-to-intermediate Unity users and is backed by the Libraries’ technology and research consultation services. This toolkit was developed by student fellows as part of the Libraries’ ongoing efforts to enhance instructional and experiential technology spaces for creators, researchers, students, and instructors. This briefing includes contributions from Jayden Sansom and Elliott Schultz of North Carolina State University.